Transmedia Storytelling – What’s it all about?

Transmedia. It started as an academic term, coined by Henry Jenkins in his book Convergence Culture who said, “transmedia represents the integration of entertainment experiences across a range of different media platforms,” Jenkins defines transmedia as storytelling that “immerses an audience in a story’s universe through a number of dispersed entry points, providing a comprehensive and coordinated experience of a complex story.”

As a storytelling mode transmedia is exciting, dynamic and the ultimate 360 approach to storytelling –360content, 360platforms and with the potential for the full 360experience. The basic premise of transmedia is that rather than using different media channels to simply retell the same story, you utilise these channels, their communities and functions to communicate different elements of the story.  Its success relies on fragmenting a narrative and making each platform do what it does best which, in turn, extends the life and longevity of the story.  Contrary to some thinking, this practice isn’t device-driven (Kindle, Nook, iPad), but is platform driven as it is the platform that subtly dictates and influences audience reactions, social & behavioural trends and user experiences.  The bottom line is that with a solid transmedia strategy in place everything remains connected by the same central narrative and theme, but each channel excels at what it does best, rather than bending to fit a central idea that’s being repurposed for multi platforms.

Sounds great, right?  So how can it work for publishers?  What might it mean for books?  I can tell you what it doesn’t mean. It doesn't mean Vook.   (Although to use Vook as an element of a full 360 transmedia novel is definitely viable).  It doesn’t mean Enhanced Editions (although once again, these guys offer a legion of expertise and solid, exciting platforms and concepts in adding elements to a larger transmedia strategy).  It doesn’t mean Lulu, Blurb or CompletelyNovel (but they offer options – which is what transmedia likes)!  Transmedia isn’t DailyLit or Keitai.  It isn’t YouTube, Babelgum or even SecondLife.  The truth is, transmedia isn’t any one of these, but at the same time, can embrace and utilise all of them. 

The fact remains that successful and credible transmedia novels must focus primarily on story and, without that focus, will be in danger of shifting from a viable ‘immersive experience’ to one of those transparent ‘cross-media marketing initiatives and/or brand extensions’.  The exciting bit is that storytelling and the entertainment industry is on the cusp of something new and exciting and it isn’t only about 3D special effects as in ‘Avatar’.  Transmedia storytelling is about immersion, participation & experiences in an authored environment which will not only attract existing readers, but bring new audiences and modes of fragmentation. 

So, what can publishers do now?  Publishers have already begun to embrace the notion of transmedia by casting off those expectations we’ve grown up with – that a story is… text on a page, actors on the stage, special effects on the screen or a narrator reading.  In our digital and connected world it’s now a natural step to dictate how we want our stories; whether we want to read, listen, watch or ‘do’.   Publishers are so close to sitting at that ‘sweet spot’ – they have the legacy of storytelling abilities (not so much in the creation of, but certainly in the professional ‘filtering’ system, publishing, marketing and distribution) alongside the potential expertise of all things ‘digital’.  HarperStudio, Penguin, Fourth Story Media and Perseus, are amongst those that are beginning to seed audiences and engage across a series of platforms.  I believe that book as the primary platform is a fabulous means of introducing transmedia to genres that aren’t so tech centric – such as chick lit, self help and ‘how to’ guides perhaps.  ‘Book’ is an age-old familiar, tactile product and if the primary story is well written, transmedia elements can be woven in as part of the text narrative and readers will be compelled to engage with fragments.  Publishers are renowned story gatekeepers but now exist in a time where ad agencies are using the concept of ‘story’, along with branded content, to sell – and doing so extremely well. Publishing can develop as a multi-modal broadcast media by gatekeeping the ‘story’ and not the ‘page’ - by releasing this focus on ‘page’ and adopting a transmedia approach can still keep book as the primary product whilst working with media partners to cast a wide net and offer a series of options for receiving, interacting and engaging with these stories.  

No other place exists in the entertainment industry where ‘story’ is deemed as ‘publishing’ – cinemas screen movies, radios broadcast plays, audio downloads are podcast and television broadcast sit-coms and dramas – all of which can make the leap to computer screen, but traditional print publishers are also competing with a host of new online broadcast options – audio stories are appearing on YouTube and AudioBoo, text novels are available on our mobile devices and we can consume Shakespeare in a series of 140 word bursts via Twitter. Only in the last 500 years or so did a distinction arise that cut the musical society in two, forming separate classes of music performers and music listeners. Throughout most of the world music making was a natural activity where everybody participated. Our culture now makes a distinction between a class of performers – the ‘experts’ and the rest of us who pay to listen. This is in marked reversal to what is happening with publishers – publishers were the ‘experts’; the gatekeepers of professional and quality writing and now everybody can publish online. And for free…

Publishers are excited about delivering stories in new ways, but there is also some caution and resistance to change from both publishers and readers, as moving the action from one device to another mid-story raises the risk of distraction. While transmedia storytelling can be an effective way of providing options and adding value, successful implementation requires care and sensitivity. Whether the links between media are cyber bridges, GPS games, QR codes or audio clues, moving a reader from book to device relies on the transition being relevant to the new platform, so that each medium excels at what it does best. Publishers are aware that it could be a few years before the full effects are seen, with new narratives developing organically and finding a receptive audience.  It all goes back to relevance.  Andrew Savikas coined this on the TOC blog, “The bigger issue I see is that thinking of the problem as “how do we get a textbook onto an iPhone” is framing it wrong. The challenge is “how do we use a medium that already shares 3 of our 5 senses — eyes, ears, and a mouth — along with geolocation, color video, and a nearly-always-on Web connection to accomplish the ‘job’ of educating a student.” That’s a much more interesting problem to me than “how do we port 2-page book layouts to a small screen.”

Not every storyworld will work as a transmedia novel, but as accessibility opens doors and presents new options, transmedia will open the gates for enhanced experiences, deeper levels of immersion and a host of options for those lean-back and lean-forward moments. In a nutshell, to receive your stories in the way that you want them!  The bottom line is that some readers and writers are changing their habits and fans are becoming actively engaged in stories. The value of a good story remains and is vital; the question is will you prefer to read, listen, watch, or do?



Alison is a bestselling novelist & PhD researcher writing the first transmedia romcom novel. She has discussed the merits of transmedia storytelling for publishers, at TOC, Digital Book World & London Book Fair & will be speaking at RWA, IASPR and The International Conference of BOOK 2010.



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Paint Sprayers

I am attempting out an method utilizing Wp pages writtenin 3rd individual, (the web page with regard to every personality within the tale) combined with personal weblogs for each with the characters. The tale is actually based in a local area, so I can Paint Sprayers include maps and local references, along with a few real people have agreed to be integrated. I love the actual blurring in between fact and fantasy (it is a type of scifi tale) My personal issues? Well I've taken on the obligation associated with composing this within real time which is a big demand. Setting up and remembering security passwords for your different weblogs continues to be a chore. The benefits? the actual overlap between fact (place, history, a few real individuals) as well as misinformation (arrival of the mothership associated with aliens exploring mankind as anthroplogists, humans being a endangered varieties etc etc) It is a lot of enjoyable in order to write.

I think haphazardly throwing

I think haphazardly throwing together a story over multiple mediums is risque. However, with the accessibility of mediums at the writing communities disposal, from ereaders to ipad app development even street art, there are so many ways the publishing industry can use transmedia storytelling effectively. Combine these outlets with the opportunity to engage(i.e. social media), and a blank canvas of possibilities, and transmedia storytelling could prove to be a valid way to reach your audience.

The most interesting point of this article is regarding the concern for distraction among readers. I think there is a large segment of the population that thrives on distraction. A main conductor of this distraction: the ability to access media across multiple mediums. It's as if a tendency to be distracted falls right into the hands of a transmedia storyteller.

If the internet and subsequent proliferation of media across mediums has taught us anything, it is that people want to be engaged. Transmedia storytelling done right could be the type of personal interaction that many readers prefer.


Not entirely convinced that transmedia is a completely new concept, but it is one that is certainly being recognised/revisited as a phenomena facilitated by entry/exit/collaboration points eased by the use of connected devices. 



Transmedia is a headbender of

maxkaizen's picture

Transmedia is a headbender of an approach to take on for novels, but have a look at a very exciting author Lauren Beukes (Angry Robot launching her latest, ZooCityin the UK in Sept) - she's employed transmedia storytelling in the form of soundtracks, game, handmade toys and art that peel the story off the pages and into the realworld.

There will be many more to come, but hers is the only casestudy I've seen applied to a new novel without Hollywood budget.

transmedia narratives as rich stories

Excellent article. There seem to be two strands here. To me, the advantage of a transmedia story is that it's possible to find the story in different ways. I'm an old-fashioned purist and don't like the idea of brands and advertising, I'm just after a good story, but I can see the attraction for corps.

I am trying out an approach using Wordpress pages writtenin third person, (a page for each character in the story) combined with personal blogs for each of the characters. The story is based in a local area, so I can include maps and local references, and a few real people have agreed to be included. I love the blurring between fact and fantasy (it's a kind of scifi story)

My difficulties? Well I've taken on the obligation of writing it in real time which is a big demand. Setting up and remembering passwords for the different blogs has been a chore.

The advantages? the overlap between fact (location, history, some real people) and fiction (arrival of a mothership of aliens exploring the human race as anthroplogists, humans being a threatened species etc etc) It's a lot of fun to write.

Or container, possibly better

Or container, possibly better than extension alone... The point being that the relationship between the two is critical.

hi Alison Or, Form,

hi Alison

Or, Form, understood as an extension of Content, suggests new avenues (bad analogy, but..) for communicating story at the level of story elements? 

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